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And Now For Something Completely Machinima

And Now For Something Completely Machinima

By: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
Episodes
  • S6 E232 Machinima News Omnibus: AI Ghosts, Game Worlds & Creative Futures (June 2026)
    Jun 25 2026

    In this news-focused episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood and Damien Valentine dive into the latest developments in gaming, machinima, AI, and virtual production. The discussion ranges from the ethics of digitally resurrecting iconic figures like Stan Lee, through major announcements from Summer Game Fest, to upcoming machinima competitions and the evolving role of AI in creative practice. Along the way, the team debates the future of social media, the impact of government regulation on emerging creators, and whether AI is a creative tool, a creative shortcut, or something in between.

    01:25 – Ricky Grove's absence explained and congratulations to Lisa Morton on her lifetime achievement award

    02:12 – AI ethics debate: Stan Lee's voice and likeness licensed through ElevenLabs after his death

    07:53 – James Earl Jones, Darth Vader, AI voice replication and creator responsibility

    10:59 – Summer Game Fest highlights begin

    11:20Dune: Awakening receives single-player and private server options; implications for machinima creators

    13:27Alien: Isolation 2 announced; discussion of atmosphere, sound design and world-building

    16:03Star Wars: Zero Company and the cinematic potential of turn-based strategy games

    18:08 – Surprise announcement: a remake of the original Halo

    19:09 – Machinima Mayhem 2026 launches: Crowbar Productions' annual machinima competition

    22:31 – Reallusion Character Creator Contest 2026 and opportunities for digital artists

    24:15 – Reallusion's roadmap, AI Creator Studio and emerging AI-enhanced creative workflows

    29:12 – NVIDIA ray-traced rendering integration, Omniverse, and future production pipelines

    35:25 – Tracy's reflections on TikTok machinima, short-form creativity and the risks of social media restrictions

    38:45 – Kane Parsons, The Backrooms, and the rise of young creators shaping mainstream media

    44:32 – New research on how AI affects cognition and creative skills

    47:00 – Does AI make creators better or worse? A debate on practice, learning and creative development

    50:36 – AI as a co-creative partner versus AI as a replacement for creativity

    53:20 – Artistic practice, creative tools and whether AI is comparable to instruments, cameras and software

    57:00 – Ethics, responsibility and the future of AI-assisted creative work

    58:30 – What machinima can teach the wider creative industries about authorship, originality and transformative works

    1:01:12 – Final thoughts and optimism for the future of machinima and digital creativity

    1:01:37 – One last reminder: the Halo remake is coming

    1:02:00 – Closing remarks


    Episode Highlights

    • The ethics of AI recreations and posthumous digital performances
    • Major Summer Game Fest announcements relevant to machinima creators
    • New opportunities through Machinima Mayhem 2026
    • Reallusion's AI-powered future and creator tools
    • The growing creative quality of TikTok-based machinima
    • The potential impact of social media restrictions on emerging creators
    • AI, artistic practice, and the importance of maintaining creative agency
    • Why the machinima community may be uniquely positioned to help define ethical AI-assisted creation

    Whether you're interested in virtual production, game-based filmmaking, creative technology, or the future of AI in media, this episode offers a thoughtful and lively discussion on where digital creativity is heading next.


    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & SunoAI

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    1 hr and 3 mins
  • S6 E231 An Astounding Tale from Outer Space – Clones, Chaos and Garry’s Mod Genius (June 2026)
    Jun 18 2026

    This week on And Now For Something Completely Machinima, Phil Rice, Tracy Harwood and Damien Valentine dive into Michael Is Very Vintage’s hilarious Garry’s Mod space comedy An Astounding Tale from Outer Space. What begins as a simple spaceship emergency quickly spirals into absurdity when an incompetent captain decides that cloning himself is a better solution than actually fixing the problem.


    The team explores the film’s brilliant use of slapstick comedy, satirical storytelling, inventive sound design, and surprisingly sophisticated filmmaking craft. From Alien and Red Dwarf influences to hidden Easter eggs, classic action-movie tropes, and the unique creative possibilities of Garry’s Mod, this episode celebrates one of the most entertaining machinima films of the year.


    Along the way, the discussion turns to Michael’s growing signature style, the role of game-engine accidents in comedy, the future of machinima creators working in platforms like Garry’s Mod, iClone and Unreal Engine, and whether works like this have a place beyond YouTube in archives, festivals, and cultural collections.


    This week's pick is a love letter to inventive machinima, creative chaos, and the enduring power of comedic timing.

    01:16 – Damien introduces the film and explains why he picked it

    04:05 – Tracy’s reaction: why this is her favourite film of the month

    05:00 – Cloning, delegation, bureaucracy and the film’s satirical core

    06:30 – Garry’s Mod humour, slapstick physics and six personalities from one character

    07:45Alien, Red Dwarf, Futurama and classic sci-fi influences

    09:26 – The ending, anti-climax as comedy, and why it works

    10:00 – Outstanding sound design, voice acting and comic timing

    12:32 – Phil’s review: comparing the film to Ridiculous Ties and other animated comedy machinima

    13:12 – Why Michael Is Very Vintage is developing a distinctive creative voice

    14:20 – Hidden Easter eggs, visual gags and blink-and-you-miss-them details

    15:15 – The film’s unique soundscape: cartoon logic, meme culture and deliberate absurdity

    18:30 – Recognising an auteur style in machinima filmmaking

    19:14 – Deep dive into the film’s references, props, set dressing and visual jokes

    23:30 – What the Easter eggs reveal about the creator’s influences and generation

    27:55 – Michael’s rapid output and growing body of work

    29:24 – Behind-the-scenes videos and custom set construction in Hammer Editor

    29:50 – Cinematography highlights and impressive in-engine camera work

    30:52 – A broader question: what future exists for talented Gary’s Mod filmmakers?

    32:20 – Can skills developed in Gary’s Mod transfer to animation, virtual production and film?

    37:15 – Damien on iClone, animation principles and platform-specific comedy

    38:35 – Does Gary’s Mod itself become part of the joke?

    39:24 – Happy accidents, bugs and creative inspiration in machinima production

    44:00 – From software glitches to award-winning films

    45:04 – Physics engines, experimentation and unexpected outcomes

    46:44 – Final thoughts and audience feedback invitation

    47:11 – Closing remarks


    If you've ever wondered what would happen if the least competent person on a spaceship cloned themselves five times to avoid doing their job, this episode is for you.

    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & SunoAI


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    47 mins
  • S6 E230 Exploring “Dysfunction” – A Haunting Second Life Machinima Breakdown (June 2026)
    Jun 11 2026

    What happens when machinima stops telling a story… and instead pulls you inside a fractured mind?


    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine dive deep into “Dysfunction” by Iono Allen—a powerful, unsettling machinima film created in Second Life.


    This isn’t your typical machinima. There’s no clear beginning, middle, or end—just a visceral, abstract experience of psychological breakdown, sensory overload, and emotional fragmentation.


    Is it about mental health? Substance abuse? Political disillusionment? Or something even darker?


    👀 Watch as the hosts unpack multiple interpretations—from immersive sound design and symbolic imagery to hidden narrative layers involving identity, revolution, and the human psyche.


    ⏱️ Key Moments & Timestamps

    00:00 – Iconic intro: “And now for something completely machinima…”
    01:00 – Episode begins & introduction of hosts
    01:28 – Tracy introduces “Dysfunction” and why it stands out
    02:30 – Experiencing a fractured mind through abstract storytelling
    04:30 – The power of sound design & sensory disorientation
    06:30 – Exploring the Second Life environments used in the film
    10:50 – Hidden symbolism: the French newspaper & time period clues
    11:57 – Damien’s take: unsettling tone & visual contrasts
    13:30 – Technical brilliance: the mirror reflection scene
    15:39 – Phil’s interpretation: a hidden narrative emerges
    18:00 – Substance abuse, escapism & dual realities
    20:30 – Political symbolism & revolutionary frustration
    23:30 – The “dark self” and psychological breakdown
    26:30 – Literary parallels: Jekyll & Hyde, Freud, Twin Peaks
    31:20 – Alternate WWII-era interpretation
    32:30 – Why this is one of the best machinima films of the year
    35:00 – Tribute & meaning behind the film’s credits
    36:00 – Using Second Life purely as a filmmaking tool
    37:00 – Final thoughts & audience discussion prompt


    🧠 Why This Episode Matters

    This discussion goes beyond machinima—it explores:

    • 🎧 Immersive storytelling through sound and visuals
    • 🧩 Abstract narrative and audience interpretation
    • 🧠 Mental health representation in digital art
    • 🌍 Symbolism, politics, and personal identity
    • 🎮 The evolution of machinima as a filmmaking medium

    💬 Join the Conversation

    What do you think “Dysfunction” is about?

    • A psychological breakdown?
    • A metaphor for addiction?
    • A political statement?
    • Or something entirely different?

    Drop your thoughts in the comments 👇 or email the team at talk@completelymachinima.com


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    38 mins
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