Episodes

  • Unsyted Radio: Are older gamers the saviours of the gaming industry
    Jun 29 2026

    Chad and Simon are back in the virtual studio for awide-ranging, heartfelt and often hilarious episode exploring accessibility,gaming, music festivals, technology and the future of the games industry.


    Chad shares powerful reflections from his time mentoring young blind gamers at Signal Centers’ summer camp in Tennessee, including the joy of helping young people discover accessible games that give them confidence, agency and independence. Simon also reflects on bringing Games for Blind Gamers titles to the Big Health Day in Gloucestershire and seeing first-hand how inclusive play can create genuine moments of connection.


    The conversation then moves from accessible gaming toaccessible live music, as Simon talks about his trip to Download Festival and praises the festival’s commitment to inclusion, from accessible viewing platforms and BSL interpretation to sensory support and a community atmosphere where everyone is encouraged to belong.


    Along the way, Chad and Simon tackle bigger questions around disability support, education, assisted dying, social media bans, digital wellbeing, retro technology and the growing influence of older gamers. They also dig into the state of the gaming industry, why indie and retro games matter, and whether accessibility-focused developers could help shape a betterfuture for players of every age and ability.


    It is a passionate, funny and thought-provoking episode about inclusion, creativity and the simple belief that when more people can play, participate and be heard, everybody wins.


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    1 hr and 47 mins
  • Unsyted Radio: GFBG Pt 4-The Omega Reach
    Jun 18 2026

    In part 4 of our special series, Chad Bouton highlights the developers and teams behind Games For Blind Gamers 5, where creators spent February building games specifically for blind and visually impaired players.

    In this episode, Chad sits down with Shiftbacktick.

    A web developer, accessibility advocate, and computer music graduate, Shiftbacktick creates games that blend technical innovation with inclusive design. Their work focuses on real-time synthesis and procedural generation to build rich interactive audio experiences, powered by their own spatial sound and synthesis library, syngen. After taking first place in the community vote at last year’s Games For Blind Gamers jam, they return this year with The Omega Reach, another imaginative and universally accessible game world for players to explore.


    https://shiftbacktick.itch.io/the-omega-reach

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    2 hrs and 7 mins
  • Unsyted Radio: GFBG Pt3 - Toasty
    Jun 7 2026

    For pt 3 Chad speaks to Jesse who is a Software Engineer based in Massachusetts. Outside of work, Jesse contributes to Web Standards work, and small web projects. For the past three game jams Jesse has worked on three separate games as well as accessibility libraries and templates to enable frameworks like PICO-8 and Love2d to be screen-reader friendly.


    The past projects include Lunch Gambit (Games for Blind Gamers 3), and LadyBud Roll (Games for Blind Gamers 4). And this year for Games For Blind Gamers 5, Jesse created the wonderful game Toasty.

    Check out the amazing Toasty Game on the link below

    https://jrjurman.itch.io/toasty

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    1 hr and 20 mins
  • Unsyted Radio: GFBG Pt2- Impulse Response
    May 28 2026

    Chad continues the special series looking at the Games For Blind Gamers 5. Continuing today we start interviews conducted with members of Games For Blind Gamers, highlighting all of the amazing work done by the community who spent all of February 2026 creating blind accessible games that are free to play and totally blind accessible.


    Today Chad is talking to the amazing Max, the game developer for Impulse Response. Max is a self taught programmer, becoming a professional game developer 10 years ago. Currently, Max works as a web developer but still dabbles in his free time on projects like impulse response and the engine it was made in - ruby_rpg. For Impulse Response, Max did all the coding, physics, sound engine etc giving Jenna's ideas a place to come to life.


    Also the wonderful Jenna "Jennissary." Jenna who did the voice acting for Impulse Response. Jenna works as a producer for live and interactive audio description at Descriptive Video Works. Jenna is the industry's leading expert on in-game audio description. Jenna has spoken at JAMTL, the Game Accessibility Conference, and has guest lectured at UCL. Jenna has produced audio description for major titles (Mortal Kombat One and Spider Man 2), events (The Game Awards and Xbox Showcases), and event trailers.

    The game Impulse Response can be downloaded in the below link.


    https://dedly13.itch.io/impulse-response


    All games can be found for free download below


    https://itch.io/jam/games-for-blind-gamers-5

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    1 hr and 23 mins
  • Unsyted Radio: What is with all this AI?
    May 20 2026

    Chad and Simon are back with another episode exploring different aspects of Dissability and technology.

    We explore 3D printing and design for people who are blind. talking about Edis a blind designer and his website for budding engineers with sight impairment.

    https://accessible3d.io/

    We talk about accessibility issues with the removal of real banks and Ticket offices in train stations

    Finally we talk about our thoughts around AI and the benefits and dangers to people with Disabilities.


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    2 hrs and 16 mins
  • Unsyted Radio Special: Games for Blind Gamers 5 Pt 1
    May 20 2026

    Starting today to celebrate Global Accessibility Day Unsyted Radio starts a series of 6 episodes where Chad explores the people and games behind the Games for blind Gamers 5 hosted in February 2026.


    This special series of interviews conducted with members of Games For Blind Gamers, organisers and game developers.

    Over the next 5 weeks Chad will be highlighting all of the amazing work done by the community who created blind accessible games that are free to play and are totally blind accessible.

    Todays episode Chad talks to Eric The primary host of the game jam. He is not the only host but he is the longest serving member. He has also been a pivitol game developer and has created and submitted a game for all five game jams.


    https://itch.io/jam/games-for-blind-gamers-5

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    2 hrs and 5 mins
  • Games for Blind Gamers: Delvers Foley
    Apr 29 2026

    Chad and Simon take a look at the Games for blind gamers entry and 4th Place Winner :Delvers Folley. Simon Learns how to play with Chad as his guide.

    to see all games of the Games for blind Gamers Jam entries.

    https://itch.io/jam/games-for-blind-gamers-5/results

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    1 hr and 1 min
  • When does Technology application go to Far
    Mar 29 2026

    When looking to help people with technology can you go to far where a person looses their agency. Chad and simon explore technology services provided to people with disabilities and chronic illness and how you ballance accessibility with a persons agency.

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    1 hr and 37 mins